I made the scene during my research at the Uni, on the role of architecture in environment design. In practice, I wanted to try modularity and develop a method of architectural stylisation.
The set of modules and fantasy gingerbread village scene uses motives and colours of Gzhel craft and elements of old Russian architecture style. The style is very ornamental with quite complicated shapes, creating a challenge for my skills, especially in 3d modelling and material creation.
The project was initially finished in the UE4, after which I decided to play with different lighting in UE5 to create some interesting new effects (volumetric clouds added some nice effects).